News
How we started, and how we make our games, in 11 short videos. They're the same videos we post on our channels, each with its words and what's on screen.
Part 1Once upon a time: how Mikolaj Studios startedHow Mikolaj Studios started: a question at the kitchen table, a gnome with a kettle, then some very hungry ducks. Our story in 45 seconds.
Part 2Who does what: Mikolaj directs, Dad buildsHow a dad and his son make a video game: Mikolaj is the director, Dad is the builder, and we argue about how big the kettle should be.
Part 3One small gnome, one big ideaGnome Heist started with an idea from Mikolaj: a garden gnome robbing a whole house, one kettle at a time.
Part 4Player 1 and Player 2Player 1 is Dad and Player 2 is Mikolaj. We make games together, we play them together, and that is our logo too: Big Star and Little Star.
Part 5On the drawing boardA gnome, a kettle and an army of very hungry ducks: some of the ideas from Mikolaj's notebook behind Gnome Heist and River Rations.
Part 6Then everyone plays it: how we test our gamesA game isn't finished until somebody else has played it. How we test: Mikolaj goes first, then friends, then we fix it and play again.
Part 7Mikolaj's badgesMikolaj designs badges, too. Three of the nine badges in Gnome Heist are his: Bottoms Up, Cat Snack and Dream Team.
Part 8Sketch, build, play, repeatSketch, build, play, repeat: how an idea from Mikolaj's notebook becomes a level, and then the next, better version of it.
Part 9Then came the ducks: how River Rations startedAfter Gnome Heist we went on a walk to feed the birds. Then came the ducks, and River Rations, our second game.
Part 10Speed round: grab three kettlesSpeed round in Gnome Heist: three, two, one, go! Who's quicker at grabbing three kettles, Dad or Mikolaj?
Part 11Why we do itWhy do we make games? Because making something together is the best game there is.
Follow the making
New videos from our workshop every few days: the ideas, the playtests and the odd duck.
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